Jul 2018 – Jun 2020
I facilitated performance marketing activity for a wide range of clients, through high-end creative offerings. I worked with Sennheiser, Nuance, Logitech, Kaspersky, Trend and Avast, among others. As a Sr. Creative Designer, I dealt primarily with website/cart design, functionality building with jQuery, UX flows, integration projects, site optimisation with Maxymiser and technical/creative consultation.
May 2014 – Jun 2018
Working within the MarketForce team at Digital River, I produced marketing creatives for a range of clients. I worked with Lenovo, Sennheiser, Nuance, Razer, Jabra, Logitech, Norton, Kaspersky and Avast, among others. These spanned multiple channels, including; Paid Search, Email and Affiliate. Most of my work took the form of web page design and build, email design and build, static and animated graphic banners.
May 2013 – Apr 2014
Whilst at Mudvark (a small independent games studio), we produced an educational tablet game for 10-14yr olds. I was the Principle Designer, responsible for the interaction design, level design, sound design, dialogue/educational content writing, storyboarding and documentation. I worked closely with the developer, 3d artist and product owner to deliver milestone updates to the stakeholders and action feedback from testing sessions.
Feb 2011 - May 2013
Being placed in the Yell premium design team allowed me to work on larger accounts, designing and building Yell's flagship website products. During this period I contributed to the migration of 50,000+ sites to a new CMS, and designed or built over 300 SMB websites across 3 different platforms. Because of my depth of system knowledge and work ethic, I was relied upon to cover the team's task distribution in my manager's stead, and troubleshoot both design and tech issues across all teams. I was a point of contact for our offshore studio, and ran the weekly design review to increase product quality.
2007 - 2010
I graduated with a 1st Class BA Hons. in Computer Games Design.
The computer games design course at USW brought together everything I loved about being creative:- Drawing imaginary worlds, and dreaming up inhabitants. Designing things like maps, journeys and narratives. Understanding through film and animation how to convey story and emotion. And then merging it all with a technical understanding of 3d modelling, game engines and player interactions. The long-standing notion was that interactive media (games) is just another method of expressing your creativity, and that the player's experience should be at the forefront of everything you do.