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Water Works

I worked for an indie games company, having been commissioned to produce an educational tablet game for 10-14 yr olds. It taught children about the importance of water, where it comes from and what affects it. I was the Principle Designer, responsible for; interaction design, user experience, level design, sound design, dialogue writing, storyboarding and educational content coordination. I worked closely with the developer, 3d artist and product owner to deliver milestone updates to the stakeholders and action feedback from user testing sessions.

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Games Design

I graduated from the University of South Wales with a 1st Class BA Hons Degree in Computer Games Design. Completing an arts degree helped me develop as a designer first, and then apply those founding principles through interactive media. This course included illustration, 2d concept art, 3d modeling, animation and game engine implementation.

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