Water Works

I worked for an indie games company, having been commissioned to produce an educational tablet game for 10-14 yr olds. It taught children about the importance of water, where it comes from and what affects it. I was the Principle Designer, responsible for; interaction design, user experience, level design, sound design, dialogue writing, storyboarding and educational content coordination. I worked closely with the developer, 3d artist and product owner to deliver milestone updates to the stakeholders and action feedback from user testing sessions.

Image
Image
Image
Image

Games Design

I graduated from the University of South Wales with a 1st Class BA Hons Degree in Computer Games Design. Completing an arts degree helped me develop as a designer first, and then apply those founding principles through interactive media. This course included illustration, 2d concept art, 3d modeling, animation and game engine implementation.

Image
Image
Image
Image
Image
Image
Image

Contact

info@rhysgthomas.co.uk

External links

Creative blog

Adventure blog

Network

MarketForce